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I finally discovered that community was able to figure it out so all the information is available on the wiki, but why not show some sort of visual cue for that as well? For instance, when you equip the orange outfit maybe the Rolly Polly icon has an orange overlay on it showing that it's being affected?Ģ. Outfits also have zero explanation for what they do for the character. The shield dash could just make the animation more obvious. Like perhaps make the window for starting the chain dash a little wider and having your character glow to indicate when you should press A again (or at least something that suggests that you need to press A in a rhythmic pattern). It's not that I want them to compromise the design, just make it more obvious. The only visual cue that you get is a super subtle very quick animation that occurs when a projectile is near you (by which point you should already be dashing). I love the fact that it expresses so much without any words and through visual design, but why is shit like chain dash and dash shield so needlessly subtle and confusing? I was finally able to figure out that there was a rhythm to chain dashing, but I straight up had to look up how the shield dash even works.
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However, I have a few criticisms that I was hoping to discuss with other people that also enjoy the game.īasic game mechanics are overly obfuscated. So I just finished the north and the east and I have to say I love this game.
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